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2017.05.21 德米斯-哈萨比斯博士 人工智能

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发表于 2022-3-15 19:48:21 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式

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Kirsty Young's castaway is Dr Demis Hassabis. An artificial intelligence researcher and co-founder and CEO of DeepMind, he is also a neuroscientist, a computer games designer, an entrepreneur, and in his youth, a world-class chess player.

Born in 1976, he was introduced to chess aged four and, by the age of twelve, was the world's second-highest ranked player for his age. With his winnings, he bought himself a PC and taught himself to code. After taking his A Levels two years early, before going to university he worked on one of the most successful computer games of the 1990s, Theme Park. He graduated from Cambridge with a double first, and returned to the computer games industry, founding his own company in his early twenties.

His passion had long been artificial intelligence and he says everything he's done has been part of a long-term plan to "solve intelligence" and then use intelligence "to solve everything else". He gained a PhD in Cognitive Neuroscience where he deliberately chose to study topics where AI had failed so far: memory and imagination. After stints at MIT and Harvard, he co-founded his company in 2010, which was then acquired by Google in January 2014. In March 2016 their computer programme, AlphaGo, beat a world champion Go player at the game having taught itself how to play through a combination of two techniques - deep learning and reinforcement learning.



德米斯-哈萨比斯博士。他是人工智能研究员和DeepMind的联合创始人兼首席执行官,同时也是一名神经科学家、计算机游戏设计师、企业家,年轻时还是一名世界级的国际象棋选手。

他出生于1976年,4岁时开始接触国际象棋,到12岁时,成为世界上同龄人中排名第二的棋手。他用赢来的钱给自己买了一台电脑,并自学编程。提前两年参加A级考试后,在上大学之前,他参与了1990年代最成功的电脑游戏之一《主题公园》的制作。他以双料第一名的成绩毕业于剑桥大学,并回到了计算机游戏行业,在20岁出头时创立了自己的公司。

他的热情长期以来一直是人工智能,他说他所做的一切都属于一个长期计划的一部分,即 "解决智能",然后用智能 "解决其他一切"。他获得了认知神经科学的博士学位,在那里他特意选择研究人工智能迄今为止失败的主题:记忆和想象力。在麻省理工学院和哈佛大学任职后,他于2010年共同创立了自己的公司,随后于2014年1月被谷歌收购。2016年3月,他们的计算机程序AlphaGo在比赛中击败了世界围棋冠军,它通过两种技术的结合--深度学习和强化学习,自学了如何下棋。
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